Tasked with making for the faction called "Earth Defense Alliance" (E.D.A.). Has been working on mods for years, and is the lead developer of the Nomads faction. With Sanctuary he's also helping out with some of the math like the targeting code, curve magic and giving tips on organizing the scripting into something that will work really well. He is also quite active on discord so you’ll be seeing him around a lot!
Tasked with making for the faction called "the Guard", as an initial task. If ever there was a Swiss knife, this guy is it! What can't he do? 3D Modeler and artist extraordinaire, likes to do his modelling in Virtual Reality. He worked for years as an artist for Netflix making high quality models.
Our graphics magician! A technical artist and is really, really good! He made two map editors in Unity, and knows all the tricks to get thousands of units to render really quickly. He will be getting our game to look stunning, writing shaders, animation systems, and much more behind the scenes to make things epic!
Has been tasked with the animation code. It's no small feat animating 10 000 models simultaneously. It requires a whole new code that Unity does not provide. He's exploring uncharted lands for us and the results are astounding! If you ever want to have a 8-hour long conversation about Zero K, hardware, or ladder diagrams, trust you me, he's your man.
Our general-purpose code wizard! On an epic quest for ultimate performance, he has been working on heavy hitting parts of the game like the scripting implementation, pathfinding, terrain, and other bits that need every bit of performance they can get. Performing unknowable magic like making calculations run on the GPU, tripling performance daily, implementing things like LuaJIT, and working with low level code is what he does.
Working for many years as a programmer he has taken a liking to Data Oriented Design, he always focuses on writing fast and correct code.
A fresh DOTS programmer who is committed to putting his best foot forward and writing flexible and dynamic code. Working on optimizing the engine and code to function as efficiently as possible
Tasked with creating the Sanctuary Kickstarter trailer, he is an incredibly gifted VFX artist.
Cactus on Fire, our main VFX guy. He creates explosions, lasers, plasma and even volumetric effects that light up the battlefield.
Tasked with handling the marketing and coms efforts, and spreading the news about Sanctuary across the online world.
What can't he do? This one-man army is a mapping mastermind, a virtuoso at modeling trees and other props, savvy with shaders, render pipelines, visual optimizations and even VFX animation and decals!