Founders

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tatsu

UI designer by trade, he works on the UI of the game! In addition, he put together the team, found contributors and run things like the website, social media, and much more. It has a great way to find people and find out all the right places to look for them.

Nine
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Nine

He's always too busy working on the engine and making sure it runs beautifully. He has many years of professional experience as a programmer and he has launched a Steam game before, that definitely helps!

3D Artists

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Special Bread

Tasked with making for the faction called "Earth Defense Alliance" (E.D.A.). Has been working on mods for years, and is the lead developer of the Nomads faction. With Sanctuary he's also helping out with some of the math like the targeting code, curve magic and giving tips on organizing the scripting into something that will work really well. He is also quite active on discord so you’ll be seeing him around a lot!

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Avitus

Tasked with making models for the faction called "the Chosen". This guy is the artist behind the Revamp Expansion Mod! There's a good chance you've seen his renders before. If you see a sleek and curvy design in the game, it's one of his!

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Kubo Wu

Tasked with making for the faction called "the Guard", as an initial task. If ever there was a Swiss knife, this guy is it! What can't he do? 3D Modeler and artist extraordinaire, likes to do his modelling in Virtual Reality. He worked for years as an artist for Netflix making high quality models.

Zenchuck

Zenchuck

What can't he do? This one-man army is a mapping mastermind, a virtuoso at modeling trees and other props, savvy with shaders, render pipelines, visual optimizations and even VFX animation and decals!

Developers

OzoneXo
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OzoneX

Our graphics magician! A technical artist and is really, really good! He made two map editors in Unity, and knows all the tricks to get thousands of units to render really quickly. He will be getting our game to look stunning, writing shaders, animation systems, and much more behind the scenes to make things epic!

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speed2

Our main Lua scripter. A campaign wizard, he will be putting together the whiteboxing stage of the game. He also has quite the solid balance notions and gameplay ideas. An all around good game designer.

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Antypodish

Has been tasked with the animation code. It's no small feat animating 10 000 models simultaneously. It requires a whole new code that Unity does not provide. He's exploring uncharted lands for us and the results are astounding! If you ever want to have a 8-hour long conversation about Zero K, hardware, or ladder diagrams, trust you me, he's your man.

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Uveso

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Lua Scripter and AI dev extraordinaire, his genius led to the acclaimed Uveso AI mod.

Badump

Oblivion

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A jack of all trades, will take on any task and see it through. One of our full stack programmers, working on the engine and lua scripting. Comes from a background of working on RVE as well. He's recently put in the cinematic camera plus and a grid placement system for buildings.

Badump

Badump

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Our general-purpose code wizard! On an epic quest for ultimate performance, he has been working on heavy hitting parts of the game like the scripting implementation, pathfinding, terrain, and other bits that need every bit of performance they can get. Performing unknowable magic like making calculations run on the GPU, tripling performance daily, implementing things like LuaJIT, and working with low level code is what he does.

Stein
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Stein

Our Scrum Master and Q/A orchastrator as well as a big contributor to our ECS code.

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FoneE

DOTS dev strengthening the team with what it needs most : tons and tons of DOTS!

Concept Artist

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Randisan

2D Artist who will create stunning concepts for environments, visuals in general, the Dyson Sphere look, fauna and flora.

Marketing

Bianca

Bianca

Tasked with handling the marketing and coms efforts, and spreading the news about Sanctuary across the online world.